Monday, July 18, 2011

Crit 3, Level benchmark and reference










Intro & cutscenes

pictures to tell stories


books flipping


First level maze


Factory third level

Car factory interior

Petrol factory

Monday, July 11, 2011

Storyline

Introduction to the game

In start, a robot has been awaken and come to his senses under a chamber dungeon place. He was low on power and the sewers are crumbling and this comes to the first level.


First Level

In the first level, player have to control the robot and get out of the sewers before each section collapse and also facing the power depleting as well ( in this case there will be a timer counting down)

after the robot got out and recharge, he sees places full of dump and scrap metals and machines . Also, he saw a factory nearby. Then he hear a voice or a task appear on his visual saying he has been awaken when the planet’s health is in danger and his purpose is to solve this matter. And this comes to the second level.

Second level

Part 1

In this level, player needs to find the part where he will use to built some filtering devices that scatters around the maze like area to move to the next level.

Part 2

In the next level, the robot come to a gigantic tree that had died and the robots had to search for the seeds that scattered around.

After gathered the part and built the filter, the robot combine it's source of sun power with the seeds and become an instant tree device. The robot moves to the factory and going through the security obstacles. And because of the thick smoke covering the sun light, the robot has to success in a limited time. And this brings us to the final level.

Third level

In the third level, different obstacle will prevent the robot from getting into the factory. Player has to avoid the obstacles and find the area that have dirt to use the instant trees device to grow trees.

Then, the robot get to the main area to put all the filter into the specific area where smokes go out.

Wednesday, July 6, 2011

Case studies and Design

Goal & Objective

To educate kids the cause and sollution of air pollution causes by factory by using games

-To show kids what are the causes of air pollution from factories.
-To teach why are they harmful and how will the smoke coming from the factory affect and causes danger.
-To show them how to prevent the smoke from being harm(by installing a filter to break down the particles) and how to reduce the carbon dioxide(by planting trees)



Looks & feel


Kids love robotic stuff and robotic environment. It is what they consider cool. So this game is using that element of cool to educate and teach children. Children are attracted to this and will immerse themselves into the game and learn as they go through the stages.

source : http://www.l3s.de/morob/pdf/290GER.pdf

Example


Machinarium

In this game, the environment is similar to our world but all living things is machines and robots. This game has the similar to our world.


Astro Boy
Although in this game there are people, but almost 80% are robotic and machines. This is more towards cartoonish. i will not choose this because it is not similar enough to our world.
Transformers war at cybertron
This is entirely robotic and the environment is also fill with machines and robots. This will attract people very much because of the stylish of the character. I will not choose this becaus ethe stylish is to set for action and shooting.

Wall E

In the end i choose the look of the game wall e and machinarium because it is cartoonish and yet realistic enough to be believable.

Space & form

The game will have 3 different stages. Each stages have 3 different environment.

First stage is under the chamber which is filthy and little light source



The second stage is a wasteland will with robotic parts and scap metal of machine


Third level is in the factory. Machines and light everywhere


Interaction

Picking up object
The object is ale to see by user clearly and yet hidden among others. User will have to move the robot to the object and touch it so that the robot can pick it up

solving puzzle
When the robot collect every material or at the gate, puzzle will come out and user will have to solve it to go through.
The puzzle will base on the real machine and redesign into a more simpler version to suit the appropriate age and more cartoonish.

Opening switch
Switches will be in specific area where player will have to go click and the robot will turn on or open the switch to open the gate or pen the puzzle

Devices

input, keyboard & mouse
output, desktop
The reason is keyboard has numerous keys and mouse can navigate freely. From all the games reference like diablo, diablo 2, dungeon & dragon, their input is keyboard & mouse.

alternative
game controller, X box controller
xbox controller is easier and more friendly in microsoft and with desktop.

Designs

Original

Space & form


3 level
3 different places
robotic waste environment
outdoors and indoors

Looks & feel

cartoony
machines

Emotion

Sad
Lonely
Dark

Interaction

Navigation
pick up object
puzzle solving
maze clearing
collecting points
opening door or gates
putting object

Desription

It starts off with a world similar to ours but instead of humans, they're robotic people.

In start, a robot has been awaken and come to his senses under a sewer dungeon place. He was low on power and the sewers are crumbling and this comes to the first level.


First Level
In the first level, player have to control the robot and get out of the sewers before each section collapse and also facing the power depleting as well ( in this case there will be a timer counting down)

after the robot got out and recharge, he sees places full of dump and scrap metals and machines . Also, he saw a factory nearby. Then he hear a voice or a task appear on his visual saying he has been awaken when the planet’s health is in danger and his purpose is to solve this matter. And this comes to the second level.

Second level
In this level, player needs to find the part where he will use to built some filtering devices that scatters around the maze like area to move to the next level.

After gathered the part and built the filter, the robot moves to the factory and going through the security obstacles. And because of the thick smoke covering the sun light, the robot has to success in a limited time. And this brings us to the final level.

Third level
In the third level, different obstacle will prevent the robot from getting into the factory. Player has to avoid the obstacles and get to the main area to put all the filter into the specific area where smokes come out.



Alternative 1

Space and form

2 stages
outdoor and indoor
dirty machine environment

Looks & feel

dirty
machine
cute

Emotion

Anger
sad
machanical

Interactions

Navigation
puzzle solving
gate opening
dissembly and assebly object

description

a robot going through the land in first level and plant trees on specific areas. As trees been plant, the area will bright up.
in garage, robot will make filter in a puzzle form. Then, it goes into the factory and put on and user have to connect pipeline in puzzle form.